FG: Status Effects

Status effects featured in the game Foregone Guardians. List not final.

KO (Knock Out)
- Automatically applied when HP reaches 0. If KO status is inflicted, HP becomes 0.

- If all allies are Knocked Out, the game is over.

- Cannot perform any action.

- Can only be healed with the various Life Card items, Tent or Shelter, or by sleeping at an inn.

Poison
- Target takes 10% of max HP damage each turn.

- Poison is healed after battle, or with a 20% chance each turn after 5 turns have passed.

- Can be instantly removed with the item Medicine.

Dizzy
- Target's physical attack accuracy is decreased to 33%. Does not apply to skills.

- Dizzy may be healed with a 20% chance each turn after 5 turns have passed.

- Can be instantly removed with the item Star Jelly.

Disable
- Target cannot use skills that aren't influenced by the Attack stat (most magic spells).

- Disable may be healed with a 20% chance each turn after 5 turns have passed.

- Can be instantly removed with the item Cordyceps.

Sleep
- Target cannot perform any action or evade any attack (unless the attacker misses).

- Defense is cut to 75%.

- Sleep is healed after battle, when physically attacked (physical skills included), or with a 20% chance each turn after 5 turns have passed.

- Can be instantly removed with the item Alarm Clock.

Paralysis
- Target's Speed is cut to 50%.

- Paralysis may be healed with a 20% chance each turn after 5 turns have passed.

- Can be instantly removed with the item Soft Gel.

Sick
- Target doesn't receive any Exp. after battle.

- Sick may be healed with a 20% chance each turn after 10 turns have passed.

- Can be instantly removed with the item Vitamin.

Freeze
- Target cannot perform any action or evade any attack (unless the attacker misses).

- Doesn't receive any Exp. after battle.

- Defense is raised to 150%.

- Halves Fire element damage.

- Freeze has a 25% chance of being healed when physically attacked (physical skills included), or with a 20% chance each turn after 5 turns have passed.

- Can be instantly removed with the item Hot Drink.

Burn
- Target takes 10% of max HP damage each turn.

- Attack is cut to 75%.

- Halves Ice element damage.

- Burn may be healed with a 20% chance each turn after 5 turns have passed.

- Can be instantly removed with the item Cold Drink.

Rage
- Target automatically attacks an enemy each turn with a physical attack.

- Cannot evade any attack (unless the attacker misses).

- Physical attack accuracy is decreased to 75%. Does not apply to skills.

- Attack is raised to 150%, Speed is raised to 125%, while Defense is lowered to 75%.

- Rage is healed after battle, or with a 20% chance each turn after 5 turns have passed.

- Can be instantly removed with the item Chill Pill.

Zombie
- Target automatically attacks an ally each turn with a physical attack.

- Takes 10% of max HP damage each turn.

- Doesn't receive any Exp. after battle.

- Attack, Defense, Magic, Magic Defense and Speed are all cut to 50%.

- Zombie may be healed with a 20% chance each turn after 5 turns have passed.

- Can be instantly removed with the item Silver Cross.