Pokémon Coral Complete Moves List

Pokémon Moves present in the game Pokémon Coral.

Basic move info
All moves Pokémon learn have a certain type associated with them, such as Normal, Water or Rock.

If the user is the same type as the move it's using, the move deals 1.5x the normal damage.

Super-effective moves cause two times the normal damage, while not very effective moves only half. These can stack for up to 4x damage or 0.25x damage. If the opponent is immune to a move, all damage is negated and none of the move's effects are applied (with the exception of Jump Kick and Selfdestruct-style moves that still cause recoil and make the user faint, respectively).

Bug-type moves
In Generations 1-3, Bug moves had their power determined by the user's Attack stat.




 * Fury Cutter

Dark-type moves
In Generations 2-3, Dark moves had their power determined by the user's Special Attack stat.




 * Beat Up

Dragon-type moves
In Generations 1-3, Dragon moves had their power determined by the user's Special Attack stat.




 * DragonBreath

Electric-type moves
In Generations 1-3, Electric moves had their power determined by the user's Special Attack stat.




 * Charge

Fighting-type moves
In Generations 1-3, Fighting moves had their power determined by the user's Attack stat.




 * Arm Thrust

Fire-type moves
In Generations 1-3, Fire moves had their power determined by the user's Special Attack stat.




 * Blast Burn

Flying-type moves
In Generations 1-3, Flying moves had their power determined by the user's Attack stat.




 * Aerial Ace

Ghost-type moves
In Generations 1-3, Ghost moves had their power determined by the user's Attack stat.




 * Astonish

Grass-type moves
In Generations 1-3, Grass moves had their power determined by the user's Special Attack stat.




 * Absorb

Ground-type moves
In Generations 1-3, Ground moves had their power determined by the user's Attack stat.




 * Bone Club

Ice-type moves
In Generations 1-3, Ice moves had their power determined by the user's Special Attack stat.




 * Aurora Beam

Normal-type moves
In Generations 1-3, Normal moves had their power determined by the user's Attack stat.




 * Assist

Poison-type moves
In Generations 1-3, Poison moves had their power determined by the user's Attack stat.




 * Acid

Psychic-type moves
In Generations 1-3, Psychic moves had their power determined by the user's Special Attack stat.




 * Agility

Rock-type moves
In Generations 1-3, Rock moves had their power determined by the user's Attack stat.




 * AncientPower

Steel-type moves
In Generations 2-3, Steel moves had their power determined by the user's Attack stat.




 * Doom Desire

Water-type moves
In Generations 1-3, Water moves had their power determined by the user's Special Attack stat.




 * Bubble

Unknown-type moves
Unknown was a type before Gen 5, where it was removed. Prior to the removal the only move to be Unknown-type was Curse, which is now a Ghost-type move.




 * Curse (Before Gen 5)